![]() They worked to transform the Q2VKPT code into Quake II RTX. Sometime in January the project was picked up by a team of about 18 Nvidia developers including Principal DevTech Engineer Alexey Panteleev and Senior DevTech Engineer Manuel Kaemer. student at the Karlsruhe Institute of Technology in Germany and former Nvidia intern. The above demo was based upon the Quake II Pathtraced (Q2VKPT) proof-of-concept mod created by Christoph Schied, a Ph.D. The demo's real-time ray traced global illumination and reflections, HDR visuals, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects were met with rapturous applause by GTC attendees. In brief, the video was presented by Nvidia CEO Jensen Huang during the opening keynote of GTC 2019. I went from a i7-2600k/1050ti to an i7-8750h/1060 and I noticed a much larger than 30% (which is the single core difference between the two processors) increase.HEXUS shared the Quake II RTX video as an appendage to the news about real-time raytracing coming to the GTX 1060 or higher, back in March, during the GTC 2019 event. ”Which CPU was that tested with? Not that I don't trust your results, just curious. RTX or DXR for EQ2? Never going to happen. There was none, because the game is so super CPU bottlenecked. We could have twice the fps or more with proper multi core support or even more.Ī while ago i did test the difference is performance between a GTX 970 and the RTX 2080Ti. ![]() What this game needs is proper multi core support. If i remember correctly "some" things like character animation are delegated to a second thread if multi core support is active, but it doesn't result in better performance. You can try it yourself, just disable multi core support and compare the FPS. The EQ2 engine was designed for CPUs with a high single core clock. The computers are not the problem its the archaic game engine.īack when the game was in development Intel bragged about releasing single core CPUs up to 10 Ghz in the future. You can run EQ2 just fine on 10 year old machines. ↑ “ In addition, alot of players have hardware that can barely handle EQII as it is. I believe that it will bring new players to the project and be highly supported by current Norrath community. ![]() There are not so much games to RTX support yet and an announce of EQ/EQ2 RTX support could remind of this game existense on the pages of all the tech & games news web sites. Maybe it would be possible to use help of their specialists to implement this technology support.Īlso RTX support could be used as a marketing feature to attract new players. Everytime we run EQ2 we see nvidia logo, so I assume there are good relations between them and Daybreak. Today nvidia released support of RTX technology for 10 series GPUs, which by Steam statistics are the most popular among gamers. Īnother reason to support RTX is that EQ/EQ2 engine now does not fully utilize the performance capacity of modern graphic cards. We can see how dramatically ray tracing changes old games like Quake 2. ![]() I understand, that it would take a lot of resources to make a complete graphic remaster of the game and in this regards suggest to seek for the opportunity to implement ray tracing support.Ī good shadow & lighting implementation greatly contributes to the overall visual experience. As we all know, EQ/EQ2 had great graphic quality at release but now it looks quite dated. ![]()
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